XR HEADSET FOCAL 
STUDY

XR Headset Focal Study - The Impact of Foveated Rendering on 3D Pointing Performance
Dalhousie University · Vertex Lab · 2024–2025 · Co-author, paper under review

This study explored how XR headset design affects 3D interaction, comparing varifocal and fixed-focus Varjo XR-4 headsets in terms of movement time, error rate, and throughput (THP). We also analyzed the effects of vergence–accommodation conflict (VAC) and foveated rendering.

My contributions:
  • Co-built a Unity3D + C# experiment platform with ray pointing, gaze tracking, and automated logging.
  • Processed 13M+ gaze records and conducted three-way ANOVA and ART analysis using R.
  • Designed and administered SUS, NASA-TLX, SSQ, and VRSQ to assess usability and simulator sickness.
  • Visualized results; co-authored the submitted paper.

Key Result:
 The varifocal headset improved throughput by 7.9% and reduced movement time by 3%.